
{$CLEO .cm}


0247: load_model 10768
0247: load_model 13637
0247: load_model 8947
0247: load_model 5005
0247: load_model 5001
0247: load_model 6959
0247: load_model 17105
0247: load_model 16061
0247: load_model 726
0247: load_model 715
0247: load_model 703
0247: load_model 617
0247: load_model 684
0247: load_model 848
0247: load_model 3798
0247: load_model 8881
0247: load_model 8882
0247: load_model 16599
0247: load_model 734
0247: load_model 3091
0247: load_model 7073
0247: load_model 4550
0247: load_model 9213
0247: load_model 9217
0247: load_model 9217
0247: load_model 715
0247: load_model 16599
0247: load_model 10562
0247: load_model 10405
0247: load_model 8881
0247: load_model 18347
0247: load_model 18228
0247: load_model 16061
0247: load_model 3798
0247: load_model 8947
0247: load_model 8185
038B: load_requested_models





029B: 1@ = init_object 10768 at 5097.923 4070.396 2.498 // object (airprtgnd_06_SFSe) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 44.995
029B: 2@ = init_object 13637 at 5322.92 4151.18 18.2634 // object (tuberamp) (1)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 223.995
029B: 3@ = init_object 8947 at 5166.863 4171.022 13.1432 // object (vgElkup) (1)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 5005 at 5066.314 3946.49 19.6078 // object (lasrunwall1_LAS) (1)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 90.0
029B: 5@ = init_object 5001 at 5126.06 4162.876 18.9281 // object (lasrunwall2_LAS) (1)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 179.995
029B: 6@ = init_object 5005 at 5066.368 4109.356 19.6078 // object (lasrunwall1_LAS) (2)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 90.0
029B: 7@ = init_object 8947 at 5181.588 4171.022 13.1432 // object (vgElkup) (2)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 179.995
029B: 8@ = init_object 5001 at 5169.546 4135.352 18.9281 // object (lasrunwall2_LAS) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 179.995
029B: 9@ = init_object 5005 at 5109.934 4029.173 19.6078 // object (lasrunwall1_LAS) (3)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 90.0
029B: 10@ = init_object 8947 at 5196.31299 4171.02197 13.1432 // object (vgElkup) (3)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 180.0
029B: 11@ = init_object 8947 at 5211.03809 4171.02197 13.1432 // object (vgElkup) (4)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 180.0
029B: 12@ = init_object 8947 at 5225.76318 4171.02197 13.1432 // object (vgElkup) (5)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 180.0
029B: 13@ = init_object 8947 at 5240.48828 4171.02197 13.1432 // object (vgElkup) (6)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 180.0
029B: 14@ = init_object 8947 at 5255.21338 4171.02197 13.1432 // object (vgElkup) (7)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 180.0
029B: 15@ = init_object 8947 at 5269.93848 4171.02197 13.1432 // object (vgElkup) (8)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 180.0
029B: 16@ = init_object 8947 at 5284.66357 4171.02197 13.1432 // object (vgElkup) (9)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 180.0
029B: 17@ = init_object 8947 at 5299.38867 4171.02197 13.1432 // object (vgElkup) (10)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 180.0
029B: 18@ = init_object 8947 at 5314.114 4171.022 13.1432 // object (vgElkup) (11)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 179.995
029B: 19@ = init_object 8947 at 5328.839 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 179.995
029B: 20@ = init_object 5005 at 5264.362 4185.827 19.6078 // object (lasrunwall1_LAS) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 6959 at 5179.655 4170.756 16.1921 // object (vegasNbball1) (1)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 6959 at 5220.883 4170.756 16.1921 // object (vegasNbball1) (2)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 0.0
029B: 23@ = init_object 6959 at 5262.11 4170.756 16.1921 // object (vegasNbball1) (3)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 0.0
029B: 24@ = init_object 6959 at 5303.337 4170.756 16.1921 // object (vegasNbball1) (4)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 6959 at 5344.564 4170.756 16.1921 // object (vegasNbball1) (5)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 0.0
029B: 26@ = init_object 17105 at 5169.604 4203.203 24.7872 // object (cuntwland34b) (1)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 270.0
029B: 27@ = init_object 16061 at 5101.576 4188.74 12.6896 // object (des_treeline2) (1)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 726 at 5061.591 4096.09 12.9355 // object (tree_hipoly19) (1)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 726 at 5116.811 4132.822 15.9355 // object (tree_hipoly19) (2)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 715 at 5063.144 4051.034 35.5399 // object (veg_bevtree3) (1)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 50.0
029B: 31@ = init_object 715 at 5117.124 4085.02 35.5399 // object (veg_bevtree3) (2)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 49.999
029B: 34@ = init_object 715 at 5171.352 4188.725 37.7899 // object (veg_bevtree3) (3)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 49.999
029B: 35@ = init_object 17105 at 5041.416 4025.284 24.7872 // object (cuntwland34b) (2)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 703 at 5053.762 3965.436 16.1855 // object (sm_veg_tree7_big) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 80.0
029B: 37@ = init_object 703 at 5129.728 4010.416 11.9406 // object (sm_veg_tree7_big) (2)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 359.997
029B: 38@ = init_object 617 at 5112.5 3956.852 3.6957 // object (veg_treeb1) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 617 at 5062.522 4006.582 3.6957 // object (veg_treeb1) (2)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 62.0
029B: 40@ = init_object 617 at 5110.751 4024.575 5.9457 // object (veg_treeb1) (3)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 23.996
029B: 41@ = init_object 684 at 5277.292 4152.625 16.7319 // object (sm_fir_log02) (1)
0453: set_object 41@ XY_rotation 357.671 290.383 angle 89.759
029B: 42@ = init_object 848 at 5319.397 4148.168 25.0832 // object (DEAD_TREE_20) (1)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 250.0
029B: 43@ = init_object 3798 at 5213.27 4184.29 14.2325 // object (acbox3_SFS) (4)
0453: set_object 43@ XY_rotation 0.0 355.0 angle 0.0
029B: 44@ = init_object 3798 at 5215.007 4184.29 14.2325 // object (acbox3_SFS) (5)
0453: set_object 44@ XY_rotation 0.0 354.996 angle 0.0
029B: 45@ = init_object 3798 at 5216.74365 4184.29004 14.2325 // object (acbox3_SFS) (6)
0453: set_object 45@ XY_rotation 0.0 355.0 angle 0.0
029B: 46@ = init_object 3798 at 5218.48047 4184.29004 14.2325 // object (acbox3_SFS) (7)
0453: set_object 46@ XY_rotation 0.0 355.0 angle 0.0
029B: 47@ = init_object 3798 at 5220.21729 4184.29004 14.2325 // object (acbox3_SFS) (8)
0453: set_object 47@ XY_rotation 0.0 355.0 angle 0.0
029B: 48@ = init_object 3798 at 5221.9541 4184.29004 14.2325 // object (acbox3_SFS) (9)
0453: set_object 48@ XY_rotation 0.0 355.0 angle 0.0
029B: 49@ = init_object 3798 at 5223.69092 4184.29004 14.2325 // object (acbox3_SFS) (10)
0453: set_object 49@ XY_rotation 0.0 355.0 angle 0.0
029B: 50@ = init_object 3798 at 5225.42773 4184.29004 14.2325 // object (acbox3_SFS) (11)
0453: set_object 50@ XY_rotation 0.0 355.0 angle 0.0
029B: 51@ = init_object 3798 at 5227.16455 4184.29004 14.2325 // object (acbox3_SFS) (12)
0453: set_object 51@ XY_rotation 0.0 355.0 angle 0.0
029B: 52@ = init_object 3798 at 5228.901 4184.29 14.2325 // object (acbox3_SFS) (13)
0453: set_object 52@ XY_rotation 0.0 354.996 angle 0.0
029B: 53@ = init_object 3798 at 5211.5332 4184.29004 14.2325 // object (acbox3_SFS) (51)
0453: set_object 53@ XY_rotation 0.0 355.0 angle 0.0
029B: 54@ = init_object 3798 at 5209.79639 4184.29004 14.2325 // object (acbox3_SFS) (52)
0453: set_object 54@ XY_rotation 0.0 355.0 angle 0.0
029B: 55@ = init_object 3798 at 5208.05957 4184.29004 14.2325 // object (acbox3_SFS) (53)
0453: set_object 55@ XY_rotation 0.0 355.0 angle 0.0
029B: 56@ = init_object 3798 at 5206.32275 4184.29004 14.2325 // object (acbox3_SFS) (54)
0453: set_object 56@ XY_rotation 0.0 355.0 angle 0.0
029B: 57@ = init_object 3798 at 5204.58594 4184.29004 14.2325 // object (acbox3_SFS) (55)
0453: set_object 57@ XY_rotation 0.0 355.0 angle 0.0
029B: 58@ = init_object 3798 at 5202.84912 4184.29004 14.2325 // object (acbox3_SFS) (56)
0453: set_object 58@ XY_rotation 0.0 355.0 angle 0.0
029B: 59@ = init_object 3798 at 5201.1123 4184.29004 14.2325 // object (acbox3_SFS) (57)
0453: set_object 59@ XY_rotation 0.0 355.0 angle 0.0
029B: 60@ = init_object 3798 at 5199.37549 4184.29004 14.2325 // object (acbox3_SFS) (58)
0453: set_object 60@ XY_rotation 0.0 355.0 angle 0.0
029B: 61@ = init_object 3798 at 5197.63867 4184.29004 14.2325 // object (acbox3_SFS) (59)
0453: set_object 61@ XY_rotation 0.0 355.0 angle 0.0
029B: 62@ = init_object 3798 at 5195.90186 4184.29004 14.2325 // object (acbox3_SFS) (60)
0453: set_object 62@ XY_rotation 0.0 355.0 angle 0.0
029B: 63@ = init_object 3798 at 5194.16504 4184.29004 14.2325 // object (acbox3_SFS) (61)
0453: set_object 63@ XY_rotation 0.0 355.0 angle 0.0
029B: 64@ = init_object 3798 at 5192.42822 4184.29004 14.2325 // object (acbox3_SFS) (62)
0453: set_object 64@ XY_rotation 0.0 355.0 angle 0.0
029B: 65@ = init_object 3798 at 5190.69141 4184.29004 14.2325 // object (acbox3_SFS) (63)
0453: set_object 65@ XY_rotation 0.0 355.0 angle 0.0
029B: 66@ = init_object 3798 at 5188.95459 4184.29004 14.2325 // object (acbox3_SFS) (64)
0453: set_object 66@ XY_rotation 0.0 355.0 angle 0.0
029B: 67@ = init_object 3798 at 5187.21777 4184.29004 14.2325 // object (acbox3_SFS) (65)
0453: set_object 67@ XY_rotation 0.0 355.0 angle 0.0
029B: 68@ = init_object 3798 at 5185.48096 4184.29004 14.2325 // object (acbox3_SFS) (66)
0453: set_object 68@ XY_rotation 0.0 355.0 angle 0.0
029B: 69@ = init_object 3798 at 5183.74414 4184.29004 14.2325 // object (acbox3_SFS) (67)
0453: set_object 69@ XY_rotation 0.0 355.0 angle 0.0
029B: 70@ = init_object 3798 at 5109.79053 4122.78027 14.2325 // object (acbox3_SFS) (89)
0453: set_object 70@ XY_rotation 5.0 0.0 angle 346.154
029B: 71@ = init_object 3798 at 5110.16113 4124.19238 14.2325 // object (acbox3_SFS) (90)
0453: set_object 71@ XY_rotation 5.0 0.0 angle 344.423
029B: 72@ = init_object 3798 at 5110.57471 4125.59229 14.2325 // object (acbox3_SFS) (91)
0453: set_object 72@ XY_rotation 5.0 0.0 angle 342.692
029B: 73@ = init_object 3798 at 5111.02979 4126.97949 14.2325 // object (acbox3_SFS) (92)
0453: set_object 73@ XY_rotation 5.0 0.0 angle 340.962
029B: 74@ = init_object 3798 at 5111.52686 4128.35254 14.2325 // object (acbox3_SFS) (93)
0453: set_object 74@ XY_rotation 5.0 0.0 angle 339.231
029B: 75@ = init_object 3798 at 5112.06543 4129.70947 14.2325 // object (acbox3_SFS) (94)
0453: set_object 75@ XY_rotation 5.0 0.0 angle 337.5
029B: 76@ = init_object 3798 at 5112.64404 4131.0498 14.2325 // object (acbox3_SFS) (95)
0453: set_object 76@ XY_rotation 5.0 0.0 angle 335.769
029B: 77@ = init_object 3798 at 5113.26367 4132.37207 14.2325 // object (acbox3_SFS) (96)
0453: set_object 77@ XY_rotation 5.0 0.0 angle 334.038
029B: 78@ = init_object 3798 at 5113.92236 4133.6748 14.2325 // object (acbox3_SFS) (97)
0453: set_object 78@ XY_rotation 5.0 0.0 angle 332.308
029B: 79@ = init_object 3798 at 5114.62012 4134.95752 14.2325 // object (acbox3_SFS) (98)
0453: set_object 79@ XY_rotation 5.0 0.0 angle 330.577
029B: 80@ = init_object 3798 at 5115.35645 4136.21777 14.2325 // object (acbox3_SFS) (99)
0453: set_object 80@ XY_rotation 5.0 0.0 angle 328.846
029B: 81@ = init_object 3798 at 5116.13086 4137.45605 14.2325 // object (acbox3_SFS) (100)
0453: set_object 81@ XY_rotation 5.0 0.0 angle 327.115
029B: 82@ = init_object 3798 at 5116.94189 4138.66992 14.2325 // object (acbox3_SFS) (101)
0453: set_object 82@ XY_rotation 5.0 0.0 angle 325.385
029B: 83@ = init_object 3798 at 5117.78955 4139.85889 14.2325 // object (acbox3_SFS) (102)
0453: set_object 83@ XY_rotation 5.0 0.0 angle 323.654
029B: 84@ = init_object 3798 at 5118.67236 4141.02148 14.2325 // object (acbox3_SFS) (103)
0453: set_object 84@ XY_rotation 5.0 0.0 angle 321.923
029B: 85@ = init_object 3798 at 5119.58984 4142.15723 14.2325 // object (acbox3_SFS) (104)
0453: set_object 85@ XY_rotation 5.0 0.0 angle 320.192
029B: 86@ = init_object 3798 at 5120.5415 4143.26416 14.2325 // object (acbox3_SFS) (105)
0453: set_object 86@ XY_rotation 5.0 0.0 angle 318.462
029B: 87@ = init_object 3798 at 5121.52588 4144.34229 14.2325 // object (acbox3_SFS) (106)
0453: set_object 87@ XY_rotation 5.0 0.0 angle 316.731
029B: 88@ = init_object 3798 at 5122.54248 4145.39014 14.2325 // object (acbox3_SFS) (107)
0453: set_object 88@ XY_rotation 5.0 0.0 angle 315.0
029B: 89@ = init_object 3798 at 5123.59033 4146.40674 14.2325 // object (acbox3_SFS) (108)
0453: set_object 89@ XY_rotation 5.0 0.0 angle 313.269
029B: 90@ = init_object 3798 at 5124.66846 4147.3916 14.2325 // object (acbox3_SFS) (109)
0453: set_object 90@ XY_rotation 5.0 0.0 angle 311.538
029B: 91@ = init_object 3798 at 5125.77588 4148.34326 14.2325 // object (acbox3_SFS) (110)
0453: set_object 91@ XY_rotation 5.0 0.0 angle 309.808
029B: 92@ = init_object 3798 at 5126.91162 4149.26074 14.2325 // object (acbox3_SFS) (111)
0453: set_object 92@ XY_rotation 5.0 0.0 angle 308.077
029B: 93@ = init_object 3798 at 5128.07422 4150.14355 14.2325 // object (acbox3_SFS) (112)
0453: set_object 93@ XY_rotation 5.0 0.0 angle 306.346
029B: 94@ = init_object 3798 at 5129.26318 4150.99121 14.2325 // object (acbox3_SFS) (113)
0453: set_object 94@ XY_rotation 5.0 0.0 angle 304.615
029B: 95@ = init_object 3798 at 5130.47705 4151.80225 14.2325 // object (acbox3_SFS) (114)
0453: set_object 95@ XY_rotation 5.0 0.0 angle 302.885
029B: 96@ = init_object 3798 at 5131.71484 4152.57617 14.2325 // object (acbox3_SFS) (115)
0453: set_object 96@ XY_rotation 5.0 0.0 angle 301.154
029B: 97@ = init_object 3798 at 5132.97559 4153.3125 14.2325 // object (acbox3_SFS) (116)
0453: set_object 97@ XY_rotation 5.0 0.0 angle 299.423
029B: 98@ = init_object 3798 at 5134.2583 4154.01074 14.2325 // object (acbox3_SFS) (117)
0453: set_object 98@ XY_rotation 5.0 0.0 angle 297.692
029B: 99@ = init_object 3798 at 5135.56104 4154.66943 14.2325 // object (acbox3_SFS) (118)
0453: set_object 99@ XY_rotation 5.0 0.0 angle 295.962
029B: 100@ = init_object 3798 at 5136.8833 4155.28857 14.2325 // object (acbox3_SFS) (119)
0453: set_object 100@ XY_rotation 5.0 0.0 angle 294.231
029B: 101@ = init_object 3798 at 5138.22314 4155.86768 14.2325 // object (acbox3_SFS) (120)
0453: set_object 101@ XY_rotation 5.0 0.0 angle 292.5
029B: 102@ = init_object 3798 at 5139.58057 4156.40625 14.2325 // object (acbox3_SFS) (121)
0453: set_object 102@ XY_rotation 5.0 0.0 angle 290.769
029B: 103@ = init_object 3798 at 5140.95313 4156.90332 14.2325 // object (acbox3_SFS) (122)
0453: set_object 103@ XY_rotation 5.0 0.0 angle 289.038
029B: 104@ = init_object 3798 at 5142.34033 4157.3584 14.2325 // object (acbox3_SFS) (123)
0453: set_object 104@ XY_rotation 5.0 0.0 angle 287.308
029B: 105@ = init_object 3798 at 5143.74072 4157.77197 14.2325 // object (acbox3_SFS) (124)
0453: set_object 105@ XY_rotation 5.0 0.0 angle 285.577
029B: 106@ = init_object 3798 at 5145.15283 4158.14258 14.2325 // object (acbox3_SFS) (125)
0453: set_object 106@ XY_rotation 5.0 0.0 angle 283.846
029B: 107@ = init_object 3798 at 5146.57568 4158.4707 14.2325 // object (acbox3_SFS) (126)
0453: set_object 107@ XY_rotation 5.0 0.0 angle 282.115
029B: 108@ = init_object 3798 at 5148.00732 4158.75537 14.2325 // object (acbox3_SFS) (127)
0453: set_object 108@ XY_rotation 5.0 0.0 angle 280.385
029B: 109@ = init_object 3798 at 5149.44727 4158.99658 14.2325 // object (acbox3_SFS) (128)
0453: set_object 109@ XY_rotation 5.0 0.0 angle 278.654
029B: 110@ = init_object 6959 at 5303.337 4131.024 16.1649 // object (vegasNbball1) (4)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 6959 at 5262.106 4131.024 16.1649 // object (vegasNbball1) (4)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 6959 at 5344.564 4131.524 16.1921 // object (vegasNbball1) (5)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 13637 at 5322.967 4151.182 18.2634 // object (tuberamp) (1)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 73.993
029B: 114@ = init_object 3798 at 5322.897 4160.311 14.2325 // object (acbox3_SFS) (134)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 3798 at 5324.29297 4160.20361 14.2325 // object (acbox3_SFS) (135)
0453: set_object 115@ XY_rotation 5.0 0.0 angle 261.219
029B: 116@ = init_object 3798 at 5325.65625 4159.88477 14.2325 // object (acbox3_SFS) (136)
0453: set_object 116@ XY_rotation 5.0 0.0 angle 252.439
029B: 117@ = init_object 3798 at 5326.95459 4159.36133 14.2325 // object (acbox3_SFS) (137)
0453: set_object 117@ XY_rotation 5.0 0.0 angle 243.659
029B: 118@ = init_object 3798 at 5328.1582 4158.646 14.2325 // object (acbox3_SFS) (138)
0453: set_object 118@ XY_rotation 5.0 0.0 angle 234.878
029B: 119@ = init_object 3798 at 5329.23828 4157.75537 14.2325 // object (acbox3_SFS) (139)
0453: set_object 119@ XY_rotation 5.0 0.0 angle 226.098
029B: 120@ = init_object 3798 at 5330.16943 4156.70996 14.2325 // object (acbox3_SFS) (140)
0453: set_object 120@ XY_rotation 5.0 0.0 angle 217.317
029B: 121@ = init_object 3798 at 5330.93066 4155.53516 14.2325 // object (acbox3_SFS) (141)
0453: set_object 121@ XY_rotation 5.0 0.0 angle 208.537
029B: 122@ = init_object 3798 at 5331.50342 4154.25732 14.2325 // object (acbox3_SFS) (142)
0453: set_object 122@ XY_rotation 5.0 0.0 angle 199.756
029B: 123@ = init_object 3798 at 5331.87402 4152.90771 14.2325 // object (acbox3_SFS) (143)
0453: set_object 123@ XY_rotation 5.0 0.0 angle 190.976
029B: 124@ = init_object 3798 at 5332.03467 4151.5166 14.2325 // object (acbox3_SFS) (144)
0453: set_object 124@ XY_rotation 5.0 0.0 angle 182.195
029B: 125@ = init_object 3798 at 5331.98096 4150.11768 14.2325 // object (acbox3_SFS) (145)
0453: set_object 125@ XY_rotation 5.0 0.0 angle 173.415
029B: 126@ = init_object 3798 at 5331.71436 4148.74365 14.2325 // object (acbox3_SFS) (146)
0453: set_object 126@ XY_rotation 5.0 0.0 angle 164.634
029B: 127@ = init_object 3798 at 5331.24121 4147.42578 14.2325 // object (acbox3_SFS) (147)
0453: set_object 127@ XY_rotation 5.0 0.0 angle 155.854
029B: 128@ = init_object 3798 at 5330.57275 4146.1958 14.2325 // object (acbox3_SFS) (148)
0453: set_object 128@ XY_rotation 5.0 0.0 angle 147.073
029B: 129@ = init_object 3798 at 5329.72363 4145.08252 14.2325 // object (acbox3_SFS) (149)
0453: set_object 129@ XY_rotation 5.0 0.0 angle 138.293
029B: 130@ = init_object 3798 at 5328.71484 4144.11182 14.2325 // object (acbox3_SFS) (150)
0453: set_object 130@ XY_rotation 5.0 0.0 angle 129.512
029B: 131@ = init_object 3798 at 5327.56982 4143.30615 14.2325 // object (acbox3_SFS) (151)
0453: set_object 131@ XY_rotation 5.0 0.0 angle 120.732
029B: 132@ = init_object 3798 at 5326.31543 4142.68506 14.2325 // object (acbox3_SFS) (152)
0453: set_object 132@ XY_rotation 5.0 0.0 angle 111.951
029B: 133@ = init_object 3798 at 5324.98047 4142.2627 14.2325 // object (acbox3_SFS) (153)
0453: set_object 133@ XY_rotation 5.0 0.0 angle 103.171
029B: 134@ = init_object 3798 at 5323.59717 4142.04883 14.2325 // object (acbox3_SFS) (154)
0453: set_object 134@ XY_rotation 5.0 0.0 angle 94.39
029B: 135@ = init_object 3798 at 5322.197 4142.049 14.2325 // object (acbox3_SFS) (155)
0453: set_object 135@ XY_rotation 4.999 0.0 angle 85.605
029B: 136@ = init_object 8947 at 5328.839 4146.476 13.1432 // object (vgElkup) (12)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 179.995
029B: 137@ = init_object 8947 at 5328.839 4121.909 13.1432 // object (vgElkup) (12)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 179.995
029B: 138@ = init_object 8947 at 5343.575 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 179.995
029B: 139@ = init_object 8947 at 5358.318 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 179.995
029B: 140@ = init_object 617 at 5239.945 4154.018 0.9508 // object (veg_treeb1) (4)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 123.994
029B: 141@ = init_object 16061 at 5256.004 4188.49 11.4396 // object (des_treeline2) (2)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 270.0
029B: 142@ = init_object 8947 at 5373.04 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 179.995
029B: 143@ = init_object 8947 at 5387.75 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 179.995
029B: 144@ = init_object 8947 at 5402.467 4171.022 13.1432 // object (vgElkup) (12)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 179.995
029B: 145@ = init_object 8881 at 5370.816 4216.978 43.4111 // object (excalibur02_lvS) (1)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 180.0
029B: 146@ = init_object 8882 at 5403.021 4147.538 37.4626 // object (excalibur03_lvS) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 24.0
029B: 147@ = init_object 8881 at 5359.565 4087.786 43.4111 // object (excalibur02_lvS) (2)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 81.991
029B: 148@ = init_object 8947 at 5343.575 4146.5 13.1432 // object (vgElkup) (12)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 179.995
029B: 149@ = init_object 8947 at 5343.575 4121.958 13.1432 // object (vgElkup) (12)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 179.995
029B: 150@ = init_object 8947 at 5358.318 4146.513 13.1432 // object (vgElkup) (12)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 179.995
029B: 151@ = init_object 8947 at 5358.318 4121.952 13.1432 // object (vgElkup) (12)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 179.995
029B: 152@ = init_object 8947 at 5373.04 4146.491 13.1432 // object (vgElkup) (12)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 179.995
029B: 153@ = init_object 8947 at 5314.103 4128.806 13.1432 // object (vgElkup) (12)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 179.995
029B: 154@ = init_object 8947 at 5299.365 4128.808 13.1432 // object (vgElkup) (12)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 179.995
029B: 155@ = init_object 3798 at 5320.285 4115.511 14.2325 // object (acbox3_SFS) (155)
0453: set_object 155@ XY_rotation 4.999 0.0 angle 90.0
029B: 156@ = init_object 3798 at 5318.277 4115.512 14.2325 // object (acbox3_SFS) (155)
0453: set_object 156@ XY_rotation 4.993 0.0 angle 90.0
029B: 157@ = init_object 3798 at 5316.284 4115.513 14.2325 // object (acbox3_SFS) (155)
0453: set_object 157@ XY_rotation 4.993 0.0 angle 90.0
029B: 158@ = init_object 3798 at 5314.2915 4115.51416 14.2325 // object (acbox3_SFS) (15)
0453: set_object 158@ XY_rotation 4.999 0.0 angle 90.0
029B: 159@ = init_object 3798 at 5312.29883 4115.51514 14.2325 // object (acbox3_SFS) (16)
0453: set_object 159@ XY_rotation 4.999 0.0 angle 90.0
029B: 160@ = init_object 3798 at 5310.30615 4115.51611 14.2325 // object (acbox3_SFS) (17)
0453: set_object 160@ XY_rotation 4.999 0.0 angle 90.0
029B: 161@ = init_object 3798 at 5308.31348 4115.51709 14.2325 // object (acbox3_SFS) (18)
0453: set_object 161@ XY_rotation 4.999 0.0 angle 90.0
029B: 162@ = init_object 3798 at 5306.3208 4115.51807 14.2325 // object (acbox3_SFS) (19)
0453: set_object 162@ XY_rotation 4.999 0.0 angle 90.0
029B: 163@ = init_object 3798 at 5304.32813 4115.51904 14.2325 // object (acbox3_SFS) (20)
0453: set_object 163@ XY_rotation 4.999 0.0 angle 90.0
029B: 164@ = init_object 3798 at 5302.33545 4115.52002 14.2325 // object (acbox3_SFS) (21)
0453: set_object 164@ XY_rotation 4.999 0.0 angle 90.0
029B: 165@ = init_object 3798 at 5300.34277 4115.521 14.2325 // object (acbox3_SFS) (22)
0453: set_object 165@ XY_rotation 4.999 0.0 angle 90.0
029B: 166@ = init_object 3798 at 5298.3501 4115.52197 14.2325 // object (acbox3_SFS) (23)
0453: set_object 166@ XY_rotation 4.999 0.0 angle 90.0
029B: 167@ = init_object 3798 at 5296.35742 4115.52295 14.2325 // object (acbox3_SFS) (24)
0453: set_object 167@ XY_rotation 4.999 0.0 angle 90.0
029B: 168@ = init_object 3798 at 5294.36475 4115.52393 14.2325 // object (acbox3_SFS) (25)
0453: set_object 168@ XY_rotation 4.999 0.0 angle 90.0
029B: 169@ = init_object 3798 at 5292.37207 4115.5249 14.2325 // object (acbox3_SFS) (26)
0453: set_object 169@ XY_rotation 4.999 0.0 angle 90.0
029B: 170@ = init_object 3798 at 5290.37939 4115.52588 14.2325 // object (acbox3_SFS) (27)
0453: set_object 170@ XY_rotation 4.999 0.0 angle 90.0
029B: 171@ = init_object 3798 at 5288.38672 4115.52686 14.2325 // object (acbox3_SFS) (28)
0453: set_object 171@ XY_rotation 4.999 0.0 angle 90.0
029B: 172@ = init_object 3798 at 5286.39404 4115.52783 14.2325 // object (acbox3_SFS) (29)
0453: set_object 172@ XY_rotation 4.999 0.0 angle 90.0
029B: 173@ = init_object 3798 at 5284.40137 4115.52881 14.2325 // object (acbox3_SFS) (30)
0453: set_object 173@ XY_rotation 4.999 0.0 angle 90.0
029B: 174@ = init_object 3798 at 5282.40869 4115.52979 14.2325 // object (acbox3_SFS) (31)
0453: set_object 174@ XY_rotation 4.999 0.0 angle 90.0
029B: 175@ = init_object 3798 at 5280.41602 4115.53076 14.2325 // object (acbox3_SFS) (32)
0453: set_object 175@ XY_rotation 4.999 0.0 angle 90.0
029B: 176@ = init_object 3798 at 5278.42334 4115.53174 14.2325 // object (acbox3_SFS) (33)
0453: set_object 176@ XY_rotation 4.999 0.0 angle 90.0
029B: 177@ = init_object 3798 at 5276.431 4115.533 14.2325 // object (acbox3_SFS) (34)
0453: set_object 177@ XY_rotation 4.999 0.0 angle 90.0
029B: 178@ = init_object 8947 at 5284.62744 4128.80811 13.1432 // object (vgElkup) (20)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 179.995
029B: 179@ = init_object 8947 at 5269.88965 4128.80908 13.1432 // object (vgElkup) (21)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 179.995
029B: 180@ = init_object 8947 at 5255.152 4128.811 13.1432 // object (vgElkup) (22)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 179.995
029B: 181@ = init_object 8947 at 5240.414 4128.813 13.1432 // object (vgElkup) (23)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 179.995
029B: 182@ = init_object 8947 at 5225.67627 4128.81201 13.1432 // object (vgElkup) (24)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 179.995
029B: 183@ = init_object 8947 at 5210.93848 4128.81299 13.1432 // object (vgElkup) (25)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 179.995
029B: 184@ = init_object 8947 at 5196.201 4128.814 13.1432 // object (vgElkup) (26)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 179.995
029B: 185@ = init_object 8947 at 5181.463 4128.815 13.1432 // object (vgElkup) (27)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 179.995
029B: 186@ = init_object 5001 at 5271.245 4091.159 18.9281 // object (lasrunwall2_LAS) (1)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 179.995
029B: 187@ = init_object 3798 at 5322.29346 4115.51025 14.2325 // object (acbox3_SFS) (37)
0453: set_object 187@ XY_rotation 4.999 0.0 angle 90.0
029B: 188@ = init_object 3798 at 5324.30176 4115.50928 14.2325 // object (acbox3_SFS) (38)
0453: set_object 188@ XY_rotation 4.999 0.0 angle 90.0
029B: 189@ = init_object 3798 at 5326.31006 4115.5083 14.2325 // object (acbox3_SFS) (39)
0453: set_object 189@ XY_rotation 4.999 0.0 angle 90.0
029B: 190@ = init_object 3798 at 5328.31836 4115.50732 14.2325 // object (acbox3_SFS) (40)
0453: set_object 190@ XY_rotation 4.999 0.0 angle 90.0
029B: 191@ = init_object 3798 at 5330.32666 4115.50635 14.2325 // object (acbox3_SFS) (41)
0453: set_object 191@ XY_rotation 4.999 0.0 angle 90.0
029B: 192@ = init_object 10768 at 5237.895 4058.396 2.4436 // object (airprtgnd_06_SFSe) (1)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 44.995
029B: 193@ = init_object 5001 at 5225.015 4122.151 18.9281 // object (lasrunwall2_LAS) (1)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 179.995
029B: 194@ = init_object 8947 at 5166.732 4128.815 13.1432 // object (vgElkup) (28)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 179.995
029B: 195@ = init_object 16599 at 5284.592 4145.376 15.8677 // object (by_fuel06) (1)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 0.0
029B: 196@ = init_object 5001 at 5189.03 4076.167 18.9281 // object (lasrunwall2_LAS) (1)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 270.0
029B: 197@ = init_object 16599 at 5212.436 4015.687 15.8677 // object (by_fuel06) (2)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 10768 at 5242.614 3913.969 9.248 // object (airprtgnd_06_SFSe) (1)
0453: set_object 198@ XY_rotation 0.0 14.996 angle 179.995
029B: 199@ = init_object 8947 at 5213.447 4054.85 13.2996 // object (vgElkup) (26)
0453: set_object 199@ XY_rotation 0.0 352.5 angle 0.0
029B: 200@ = init_object 8947 at 5213.447 4030.31 13.2996 // object (vgElkup) (26)
0453: set_object 200@ XY_rotation 0.0 352.496 angle 0.0
029B: 201@ = init_object 8947 at 5213.447 4005.768 13.2996 // object (vgElkup) (26)
0453: set_object 201@ XY_rotation 0.0 352.496 angle 0.0
029B: 202@ = init_object 8947 at 5213.447 4005.769 13.3388 // object (vgElkup) (26)
0453: set_object 202@ XY_rotation 0.0 356.25 angle 0.0
029B: 203@ = init_object 8947 at 5213.447 4030.297 13.3388 // object (vgElkup) (26)
0453: set_object 203@ XY_rotation 0.0 356.248 angle 0.0
029B: 204@ = init_object 8947 at 5213.447 4054.848 13.3388 // object (vgElkup) (26)
0453: set_object 204@ XY_rotation 0.0 356.248 angle 0.0
029B: 205@ = init_object 16599 at 5211.937 4067.163 15.8677 // object (by_fuel06) (2)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 8947 at 5224.697 4054.851 15.2556 // object (vgElkup) (26)
0453: set_object 206@ XY_rotation 0.0 348.75 angle 0.0
029B: 207@ = init_object 8947 at 5224.697 4030.313 15.2556 // object (vgElkup) (26)
0453: set_object 207@ XY_rotation 0.0 348.745 angle 0.0
029B: 208@ = init_object 8947 at 5224.697 4005.75 15.2556 // object (vgElkup) (26)
0453: set_object 208@ XY_rotation 0.0 348.745 angle 0.0
029B: 209@ = init_object 13637 at 5115.19 3947.752 18.1377 // object (tuberamp) (1)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 47.993
029B: 210@ = init_object 13637 at 5115.19 3947.752 22.1377 // object (tuberamp) (1)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 47.988
029B: 211@ = init_object 13637 at 5115.204 3947.752 18.1377 // object (tuberamp) (1)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 247.988
029B: 212@ = init_object 13637 at 5115.204 3947.752 22.2773 // object (tuberamp) (1)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 247.983
029B: 213@ = init_object 734 at 5142.902 4045.716 -16.7982 // object (tree_hipoly14) (1)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 0.0
029B: 214@ = init_object 3091 at 5161.573 4092.328 21.5805 // object (imy_track_barrier) (1)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 91.225
029B: 215@ = init_object 7073 at 5158.698 4087.218 34.4522 // object (vegascowboy1) (1)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 0.0
029B: 216@ = init_object 8882 at 5411.768 4079.573 54.7024 // object (excalibur03_lvS) (1)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 342.0
029B: 217@ = init_object 8881 at 5289.347 4069.794 43.4111 // object (excalibur02_lvS) (2)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 119.991
029B: 218@ = init_object 726 at 5420.426 4073.346 34.4253 // object (tree_hipoly19) (2)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 0.0
029B: 219@ = init_object 8947 at 5213.447 3915.98 13.3388 // object (vgElkup) (26)
0453: set_object 219@ XY_rotation 0.0 356.248 angle 0.0
029B: 220@ = init_object 8947 at 5213.447 3891.422 13.3388 // object (vgElkup) (26)
0453: set_object 220@ XY_rotation 0.0 356.248 angle 0.0
029B: 221@ = init_object 8947 at 5213.447 3866.885 13.3388 // object (vgElkup) (26)
0453: set_object 221@ XY_rotation 0.0 356.248 angle 0.0
029B: 222@ = init_object 8947 at 5213.447 3916.009 13.2996 // object (vgElkup) (26)
0453: set_object 222@ XY_rotation 0.0 352.496 angle 0.0
029B: 223@ = init_object 8947 at 5213.447 3891.471 13.2996 // object (vgElkup) (26)
0453: set_object 223@ XY_rotation 0.0 352.496 angle 0.0
029B: 224@ = init_object 8947 at 5213.447 3866.905 13.2996 // object (vgElkup) (26)
0453: set_object 224@ XY_rotation 0.0 352.496 angle 0.0
029B: 225@ = init_object 8947 at 5224.697 3916.009 15.2556 // object (vgElkup) (26)
0453: set_object 225@ XY_rotation 0.0 348.745 angle 0.0
029B: 226@ = init_object 8947 at 5224.697 3891.476 15.2556 // object (vgElkup) (26)
0453: set_object 226@ XY_rotation 0.0 348.745 angle 0.0
029B: 227@ = init_object 8947 at 5224.697 3866.939 15.2556 // object (vgElkup) (26)
0453: set_object 227@ XY_rotation 0.0 348.745 angle 0.0
029B: 228@ = init_object 4550 at 5326.407 3934.76 -128.266 // object (LibrTow1_LAn) (1)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 136.0
029B: 229@ = init_object 9213 at 5159.82 3871.633 33.8239 // object (land2_sfN15) (1)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 129.996
029B: 230@ = init_object 9217 at 5472.884 3948.576 96.5005 // object (land2_sfN16) (1)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 276.0
                                                   
                                                   
                                                   
029B: 1@ = init_object 9217 at 5443.894 3846.374 96.5005 // object (land2_sfN16) (2)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 241.999
029B: 2@ = init_object 9217 at 5354.185 3786.152 81.0036 // object (land2_sfN16) (3)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 213.996
029B: 3@ = init_object 9217 at 5310.956 3783.41 69.5036 // object (land2_sfN16) (7)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 189.992
029B: 4@ = init_object 715 at 5420.488 3918.101 134.247 // object (veg_bevtree3) (3)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 161.999
029B: 5@ = init_object 715 at 5329.534 3850.139 98.7623 // object (veg_bevtree3) (3)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 79.993
029B: 6@ = init_object 715 at 5135.87 3861.644 86.2684 // object (veg_bevtree3) (3)
0453: set_object 6@ XY_rotation 0.0 24.0 angle 101.992
029B: 7@ = init_object 16599 at 5212.438 3921.729 15.8677 // object (by_fuel06) (2)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 16599 at 5212.438 3861.506 15.8677 // object (by_fuel06) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 10562 at 5144.2 3817.595 16.0087 // object (bbgroundbitd_SFS) (2)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 226.0
029B: 10@ = init_object 10405 at 5164.501 3834.827 19.4489 // object (hc_golfcrse02_SFS) (1)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 36.0
029B: 11@ = init_object 8881 at 5174.655 3815.656 52.654 // object (excalibur02_lvS) (2)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 91.982
029B: 12@ = init_object 18347 at 5253.06 3958.339 1.9565 // object (cs_landbit_60) (1)
0453: set_object 12@ XY_rotation 338.0 0.0 angle 16.05
029B: 13@ = init_object 18228 at 5152.747 3958.149 18.8642 // object (cunt_rockgp2_21) (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 316.0
029B: 14@ = init_object 16061 at 5235.763 3963.592 30.4294 // object (des_treeline2) (2)
0453: set_object 14@ XY_rotation 6.0 0.0 angle 248.0
029B: 15@ = init_object 8881 at 5102.187 3867.381 49.654 // object (excalibur02_lvS) (2)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 91.978
029B: 16@ = init_object 10562 at 5159.942 3856.321 16.2603 // object (bbgroundbitd_SFS) (3)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 245.3
029B: 17@ = init_object 10562 at 5107.967 3880.171 16.2535 // object (bbgroundbitd_SFS) (4)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 245.297
029B: 18@ = init_object 18228 at 5269.697 4045.107 23.6142 // object (cunt_rockgp2_21) (4)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 122.0
029B: 19@ = init_object 18228 at 5384.146 4018.631 59.8479 // object (cunt_rockgp2_21) (5)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 257.998
029B: 20@ = init_object 715 at 5395.748 4036.548 94.7644 // object (veg_bevtree3) (3)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 49.999
029B: 21@ = init_object 3798 at 5257.767 4115.533 14.2325 // object (acbox3_SFS) (34)
0453: set_object 21@ XY_rotation 5.0 0.0 angle 90.0
029B: 22@ = init_object 3798 at 5255.96729 4115.49902 14.21 // object (acbox3_SFS) (2)
0453: set_object 22@ XY_rotation 355.0 0.0 angle 272.169
029B: 23@ = init_object 3798 at 5254.17041 4115.39697 14.21 // object (acbox3_SFS) (3)
0453: set_object 23@ XY_rotation 355.0 0.0 angle 274.337
029B: 24@ = init_object 3798 at 5252.37842 4115.22656 14.21 // object (acbox3_SFS) (14)
0453: set_object 24@ XY_rotation 355.0 0.0 angle 276.506
029B: 25@ = init_object 3798 at 5250.59424 4114.98877 14.21 // object (acbox3_SFS) (35)
0453: set_object 25@ XY_rotation 355.0 0.0 angle 278.675
029B: 26@ = init_object 3798 at 5248.82031 4114.68408 14.21 // object (acbox3_SFS) (36)
0453: set_object 26@ XY_rotation 355.0 0.0 angle 280.843
029B: 27@ = init_object 3798 at 5247.05908 4114.31201 14.21 // object (acbox3_SFS) (42)
0453: set_object 27@ XY_rotation 355.0 0.0 angle 283.012
029B: 28@ = init_object 3798 at 5245.31299 4113.87354 14.21 // object (acbox3_SFS) (43)
0453: set_object 28@ XY_rotation 355.0 0.0 angle 285.181
029B: 29@ = init_object 3798 at 5243.585 4113.369 14.21 // object (acbox3_SFS) (44)
0453: set_object 29@ XY_rotation 354.996 0.0 angle 287.347
029B: 30@ = init_object 3798 at 5241.87744 4112.80029 14.21 // object (acbox3_SFS) (45)
0453: set_object 30@ XY_rotation 355.0 0.0 angle 289.518
029B: 31@ = init_object 3798 at 5240.19287 4112.1665 14.21 // object (acbox3_SFS) (46)
0453: set_object 31@ XY_rotation 355.0 0.0 angle 291.687
029B: 34@ = init_object 3798 at 5238.5332 4111.47021 14.21 // object (acbox3_SFS) (47)
0453: set_object 34@ XY_rotation 355.0 0.0 angle 293.855
029B: 35@ = init_object 3798 at 5236.90088 4110.71094 14.21 // object (acbox3_SFS) (48)
0453: set_object 35@ XY_rotation 355.0 0.0 angle 296.024
029B: 36@ = init_object 3798 at 5235.29834 4109.89063 14.21 // object (acbox3_SFS) (49)
0453: set_object 36@ XY_rotation 355.0 0.0 angle 298.193
029B: 37@ = init_object 3798 at 5233.72852 4109.01074 14.21 // object (acbox3_SFS) (50)
0453: set_object 37@ XY_rotation 355.0 0.0 angle 300.361
029B: 38@ = init_object 3798 at 5232.19287 4108.07129 14.21 // object (acbox3_SFS) (68)
0453: set_object 38@ XY_rotation 355.0 0.0 angle 302.53
029B: 39@ = init_object 3798 at 5230.69385 4107.0752 14.21 // object (acbox3_SFS) (69)
0453: set_object 39@ XY_rotation 355.0 0.0 angle 304.699
029B: 40@ = init_object 3798 at 5229.2334 4106.02246 14.21 // object (acbox3_SFS) (70)
0453: set_object 40@ XY_rotation 355.0 0.0 angle 306.867
029B: 41@ = init_object 3798 at 5227.81445 4104.91553 14.21 // object (acbox3_SFS) (71)
0453: set_object 41@ XY_rotation 355.0 0.0 angle 309.036
029B: 42@ = init_object 3798 at 5226.43799 4103.75586 14.21 // object (acbox3_SFS) (72)
0453: set_object 42@ XY_rotation 355.0 0.0 angle 311.205
029B: 43@ = init_object 3798 at 5225.10645 4102.54443 14.21 // object (acbox3_SFS) (73)
0453: set_object 43@ XY_rotation 355.0 0.0 angle 313.374
029B: 44@ = init_object 3798 at 5223.82129 4101.28369 14.21 // object (acbox3_SFS) (74)
0453: set_object 44@ XY_rotation 355.0 0.0 angle 315.542
029B: 45@ = init_object 3798 at 5222.58545 4099.97559 14.21 // object (acbox3_SFS) (75)
0453: set_object 45@ XY_rotation 355.0 0.0 angle 317.711
029B: 46@ = init_object 3798 at 5221.39941 4098.62109 14.21 // object (acbox3_SFS) (76)
0453: set_object 46@ XY_rotation 355.0 0.0 angle 319.88
029B: 47@ = init_object 3798 at 5220.26611 4097.22314 14.21 // object (acbox3_SFS) (77)
0453: set_object 47@ XY_rotation 355.0 0.0 angle 322.048
029B: 48@ = init_object 3798 at 5219.18604 4095.78296 14.21 // object (acbox3_SFS) (78)
0453: set_object 48@ XY_rotation 355.0 0.0 angle 324.217
029B: 49@ = init_object 3798 at 5218.16113 4094.30298 14.21 // object (acbox3_SFS) (79)
0453: set_object 49@ XY_rotation 355.0 0.0 angle 326.385
029B: 50@ = init_object 3798 at 5217.19336 4092.7854 14.21 // object (acbox3_SFS) (80)
0453: set_object 50@ XY_rotation 355.0 0.0 angle 328.554
029B: 51@ = init_object 3798 at 5216.28369 4091.23242 14.21 // object (acbox3_SFS) (81)
0453: set_object 51@ XY_rotation 355.0 0.0 angle 330.723
029B: 52@ = init_object 3798 at 5215.43311 4089.64575 14.21 // object (acbox3_SFS) (82)
0453: set_object 52@ XY_rotation 355.0 0.0 angle 332.892
029B: 53@ = init_object 3798 at 5214.64355 4088.02832 14.21 // object (acbox3_SFS) (83)
0453: set_object 53@ XY_rotation 355.0 0.0 angle 335.06
029B: 54@ = init_object 3798 at 5213.91553 4086.38208 14.21 // object (acbox3_SFS) (84)
0453: set_object 54@ XY_rotation 355.0 0.0 angle 337.229
029B: 55@ = init_object 3798 at 5213.25049 4084.70947 14.21 // object (acbox3_SFS) (85)
0453: set_object 55@ XY_rotation 355.0 0.0 angle 339.398
029B: 56@ = init_object 3798 at 5212.64893 4083.01294 14.21 // object (acbox3_SFS) (86)
0453: set_object 56@ XY_rotation 355.0 0.0 angle 341.566
029B: 57@ = init_object 3798 at 5212.1123 4081.29492 14.21 // object (acbox3_SFS) (87)
0453: set_object 57@ XY_rotation 355.0 0.0 angle 343.735
029B: 58@ = init_object 8947 at 5309.11 4148.299 13.1432 // object (vgElkup) (12)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 90.0
029B: 59@ = init_object 8947 at 5284.558 4148.299 13.1432 // object (vgElkup) (12)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 90.0
029B: 60@ = init_object 8947 at 5260.004 4148.299 13.1432 // object (vgElkup) (12)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 90.0
029B: 61@ = init_object 8947 at 5235.488 4148.441 13.1432 // object (vgElkup) (12)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 90.0
029B: 62@ = init_object 8947 at 5210.941 4148.441 13.1432 // object (vgElkup) (12)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 90.0
029B: 63@ = init_object 8947 at 5186.421 4148.441 13.1432 // object (vgElkup) (12)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 90.0
029B: 64@ = init_object 3798 at 5114.49561 3938.76074 14.22 // object (acbox3_SFS) (159)
0453: set_object 64@ XY_rotation 5.0 0.0 angle 82.0
029B: 65@ = init_object 3798 at 5113.12598 3939.05176 14.22 // object (acbox3_SFS) (160)
0453: set_object 65@ XY_rotation 5.0 0.0 angle 74.0
029B: 66@ = init_object 3798 at 5111.81055 3939.53052 14.22 // object (acbox3_SFS) (161)
0453: set_object 66@ XY_rotation 5.0 0.0 angle 66.0
029B: 67@ = init_object 3798 at 5110.57422 3940.18774 14.22 // object (acbox3_SFS) (162)
0453: set_object 67@ XY_rotation 5.0 0.0 angle 58.0
029B: 68@ = init_object 3798 at 5109.44189 3941.01074 14.22 // object (acbox3_SFS) (163)
0453: set_object 68@ XY_rotation 5.0 0.0 angle 50.0
029B: 69@ = init_object 3798 at 5108.43457 3941.98315 14.22 // object (acbox3_SFS) (164)
0453: set_object 69@ XY_rotation 5.0 0.0 angle 42.0
029B: 70@ = init_object 3798 at 5107.57275 3943.08643 14.22 // object (acbox3_SFS) (165)
0453: set_object 70@ XY_rotation 5.0 0.0 angle 34.0
029B: 71@ = init_object 3798 at 5106.87256 3944.29883 14.22 // object (acbox3_SFS) (166)
0453: set_object 71@ XY_rotation 5.0 0.0 angle 26.0
029B: 72@ = init_object 3798 at 5106.349 3945.597 14.22 // object (acbox3_SFS) (167)
0453: set_object 72@ XY_rotation 4.999 0.0 angle 17.996
029B: 73@ = init_object 3798 at 5067.788 3972.579 14.21 // object (acbox3_SFS) (170)
0453: set_object 73@ XY_rotation 5.0 0.0 angle 0.0
029B: 74@ = init_object 3798 at 5067.788 3973.783 14.21 // object (acbox3_SFS) (172)
0453: set_object 74@ XY_rotation 4.999 0.0 angle 0.0
029B: 75@ = init_object 3798 at 5067.78809 3974.98682 14.21 // object (acbox3_SFS) (173)
0453: set_object 75@ XY_rotation 5.0 0.0 angle 0.0
029B: 76@ = init_object 3798 at 5067.78809 3976.19067 14.21 // object (acbox3_SFS) (174)
0453: set_object 76@ XY_rotation 5.0 0.0 angle 0.0
029B: 77@ = init_object 3798 at 5067.78809 3977.39453 14.21 // object (acbox3_SFS) (175)
0453: set_object 77@ XY_rotation 5.0 0.0 angle 0.0
029B: 78@ = init_object 3798 at 5067.78809 3978.59839 14.21 // object (acbox3_SFS) (176)
0453: set_object 78@ XY_rotation 5.0 0.0 angle 0.0
029B: 79@ = init_object 3798 at 5067.78809 3979.80225 14.21 // object (acbox3_SFS) (177)
0453: set_object 79@ XY_rotation 5.0 0.0 angle 0.0
029B: 80@ = init_object 3798 at 5067.78809 3981.0061 14.21 // object (acbox3_SFS) (178)
0453: set_object 80@ XY_rotation 5.0 0.0 angle 0.0
029B: 81@ = init_object 3798 at 5067.78809 3982.20996 14.21 // object (acbox3_SFS) (179)
0453: set_object 81@ XY_rotation 5.0 0.0 angle 0.0
029B: 82@ = init_object 3798 at 5067.78809 3983.41382 14.21 // object (acbox3_SFS) (180)
0453: set_object 82@ XY_rotation 5.0 0.0 angle 0.0
029B: 83@ = init_object 3798 at 5067.78809 3984.61768 14.21 // object (acbox3_SFS) (181)
0453: set_object 83@ XY_rotation 5.0 0.0 angle 0.0
029B: 84@ = init_object 3798 at 5067.78809 3985.82153 14.21 // object (acbox3_SFS) (182)
0453: set_object 84@ XY_rotation 5.0 0.0 angle 0.0
029B: 85@ = init_object 3798 at 5067.78809 3987.02539 14.21 // object (acbox3_SFS) (183)
0453: set_object 85@ XY_rotation 5.0 0.0 angle 0.0
029B: 86@ = init_object 3798 at 5067.78809 3988.22925 14.21 // object (acbox3_SFS) (184)
0453: set_object 86@ XY_rotation 5.0 0.0 angle 0.0
029B: 87@ = init_object 3798 at 5067.78809 3989.43311 14.21 // object (acbox3_SFS) (185)
0453: set_object 87@ XY_rotation 5.0 0.0 angle 0.0
029B: 88@ = init_object 3798 at 5067.78809 3990.63696 14.21 // object (acbox3_SFS) (186)
0453: set_object 88@ XY_rotation 5.0 0.0 angle 0.0
029B: 89@ = init_object 3798 at 5067.78809 3991.84082 14.21 // object (acbox3_SFS) (187)
0453: set_object 89@ XY_rotation 5.0 0.0 angle 0.0
029B: 90@ = init_object 3798 at 5067.78809 3993.04468 14.21 // object (acbox3_SFS) (188)
0453: set_object 90@ XY_rotation 5.0 0.0 angle 0.0
029B: 91@ = init_object 3798 at 5067.78809 3994.24854 14.21 // object (acbox3_SFS) (189)
0453: set_object 91@ XY_rotation 5.0 0.0 angle 0.0
029B: 92@ = init_object 3798 at 5067.78809 3995.45239 14.21 // object (acbox3_SFS) (190)
0453: set_object 92@ XY_rotation 5.0 0.0 angle 0.0
029B: 93@ = init_object 3798 at 5067.78809 3996.65625 14.21 // object (acbox3_SFS) (191)
0453: set_object 93@ XY_rotation 5.0 0.0 angle 0.0
029B: 94@ = init_object 3798 at 5067.78809 3997.86011 14.21 // object (acbox3_SFS) (192)
0453: set_object 94@ XY_rotation 5.0 0.0 angle 0.0
029B: 95@ = init_object 3798 at 5067.78809 3999.06396 14.21 // object (acbox3_SFS) (193)
0453: set_object 95@ XY_rotation 5.0 0.0 angle 0.0
029B: 96@ = init_object 3798 at 5067.78809 4000.26782 14.21 // object (acbox3_SFS) (194)
0453: set_object 96@ XY_rotation 5.0 0.0 angle 0.0
029B: 97@ = init_object 3798 at 5067.78809 4001.47168 14.21 // object (acbox3_SFS) (195)
0453: set_object 97@ XY_rotation 5.0 0.0 angle 0.0
029B: 98@ = init_object 3798 at 5067.78809 4002.67554 14.21 // object (acbox3_SFS) (196)
0453: set_object 98@ XY_rotation 5.0 0.0 angle 0.0
029B: 99@ = init_object 3798 at 5067.78809 4003.87939 14.21 // object (acbox3_SFS) (197)
0453: set_object 99@ XY_rotation 5.0 0.0 angle 0.0
029B: 100@ = init_object 3798 at 5067.78809 4005.08325 14.21 // object (acbox3_SFS) (198)
0453: set_object 100@ XY_rotation 5.0 0.0 angle 0.0
029B: 101@ = init_object 3798 at 5067.78809 4006.28711 14.21 // object (acbox3_SFS) (199)
0453: set_object 101@ XY_rotation 5.0 0.0 angle 0.0
029B: 102@ = init_object 3798 at 5067.78809 4007.49097 14.21 // object (acbox3_SFS) (200)
0453: set_object 102@ XY_rotation 5.0 0.0 angle 0.0
029B: 103@ = init_object 3798 at 5067.78809 4008.69482 14.21 // object (acbox3_SFS) (201)
0453: set_object 103@ XY_rotation 5.0 0.0 angle 0.0
029B: 104@ = init_object 3798 at 5067.78809 4009.89868 14.21 // object (acbox3_SFS) (202)
0453: set_object 104@ XY_rotation 5.0 0.0 angle 0.0
029B: 105@ = init_object 3798 at 5067.78809 4011.10254 14.21 // object (acbox3_SFS) (203)
0453: set_object 105@ XY_rotation 5.0 0.0 angle 0.0
029B: 106@ = init_object 3798 at 5067.78809 4012.3064 14.21 // object (acbox3_SFS) (204)
0453: set_object 106@ XY_rotation 5.0 0.0 angle 0.0
029B: 107@ = init_object 3798 at 5067.78809 4013.51025 14.21 // object (acbox3_SFS) (205)
0453: set_object 107@ XY_rotation 5.0 0.0 angle 0.0
029B: 108@ = init_object 3798 at 5067.78809 4014.71411 14.21 // object (acbox3_SFS) (206)
0453: set_object 108@ XY_rotation 5.0 0.0 angle 0.0
029B: 109@ = init_object 3798 at 5067.78809 4015.91797 14.21 // object (acbox3_SFS) (207)
0453: set_object 109@ XY_rotation 5.0 0.0 angle 0.0
029B: 110@ = init_object 3798 at 5067.78809 4017.12183 14.21 // object (acbox3_SFS) (208)
0453: set_object 110@ XY_rotation 5.0 0.0 angle 0.0
029B: 111@ = init_object 3798 at 5067.78809 4018.32568 14.21 // object (acbox3_SFS) (209)
0453: set_object 111@ XY_rotation 5.0 0.0 angle 0.0
029B: 112@ = init_object 3798 at 5067.78809 4019.52954 14.21 // object (acbox3_SFS) (210)
0453: set_object 112@ XY_rotation 5.0 0.0 angle 0.0
029B: 113@ = init_object 3798 at 5067.78809 4020.7334 14.21 // object (acbox3_SFS) (211)
0453: set_object 113@ XY_rotation 5.0 0.0 angle 0.0
029B: 114@ = init_object 3798 at 5067.78809 4021.93726 14.21 // object (acbox3_SFS) (212)
0453: set_object 114@ XY_rotation 5.0 0.0 angle 0.0
029B: 115@ = init_object 3798 at 5067.78809 4023.14111 14.21 // object (acbox3_SFS) (213)
0453: set_object 115@ XY_rotation 5.0 0.0 angle 0.0
029B: 116@ = init_object 3798 at 5067.78809 4024.34497 14.21 // object (acbox3_SFS) (214)
0453: set_object 116@ XY_rotation 5.0 0.0 angle 0.0
029B: 117@ = init_object 3798 at 5067.78809 4025.54883 14.21 // object (acbox3_SFS) (215)
0453: set_object 117@ XY_rotation 5.0 0.0 angle 0.0
029B: 118@ = init_object 3798 at 5067.78809 4026.75269 14.21 // object (acbox3_SFS) (216)
0453: set_object 118@ XY_rotation 5.0 0.0 angle 0.0
029B: 119@ = init_object 3798 at 5067.78809 4027.95654 14.21 // object (acbox3_SFS) (217)
0453: set_object 119@ XY_rotation 5.0 0.0 angle 0.0
029B: 120@ = init_object 3798 at 5067.78809 4029.1604 14.21 // object (acbox3_SFS) (218)
0453: set_object 120@ XY_rotation 5.0 0.0 angle 0.0
029B: 121@ = init_object 3798 at 5067.78809 4030.36426 14.21 // object (acbox3_SFS) (219)
0453: set_object 121@ XY_rotation 5.0 0.0 angle 0.0
029B: 122@ = init_object 3798 at 5067.78809 4031.56812 14.21 // object (acbox3_SFS) (220)
0453: set_object 122@ XY_rotation 5.0 0.0 angle 0.0
029B: 123@ = init_object 3798 at 5067.78809 4032.77197 14.21 // object (acbox3_SFS) (221)
0453: set_object 123@ XY_rotation 5.0 0.0 angle 0.0
029B: 124@ = init_object 3798 at 5067.78809 4033.97583 14.21 // object (acbox3_SFS) (222)
0453: set_object 124@ XY_rotation 5.0 0.0 angle 0.0
029B: 125@ = init_object 3798 at 5067.78809 4035.17969 14.21 // object (acbox3_SFS) (223)
0453: set_object 125@ XY_rotation 5.0 0.0 angle 0.0
029B: 126@ = init_object 3798 at 5067.78809 4036.38354 14.21 // object (acbox3_SFS) (224)
0453: set_object 126@ XY_rotation 5.0 0.0 angle 0.0
029B: 127@ = init_object 3798 at 5067.78809 4037.5874 14.21 // object (acbox3_SFS) (225)
0453: set_object 127@ XY_rotation 5.0 0.0 angle 0.0
029B: 128@ = init_object 3798 at 5067.78809 4038.79126 14.21 // object (acbox3_SFS) (226)
0453: set_object 128@ XY_rotation 5.0 0.0 angle 0.0
029B: 129@ = init_object 3798 at 5067.78809 4039.99512 14.21 // object (acbox3_SFS) (227)
0453: set_object 129@ XY_rotation 5.0 0.0 angle 0.0
029B: 130@ = init_object 3798 at 5067.78809 4041.19897 14.21 // object (acbox3_SFS) (228)
0453: set_object 130@ XY_rotation 5.0 0.0 angle 0.0
029B: 131@ = init_object 3798 at 5067.78809 4042.40283 14.21 // object (acbox3_SFS) (229)
0453: set_object 131@ XY_rotation 5.0 0.0 angle 0.0
029B: 132@ = init_object 3798 at 5067.78809 4043.60669 14.21 // object (acbox3_SFS) (230)
0453: set_object 132@ XY_rotation 5.0 0.0 angle 0.0
029B: 133@ = init_object 3798 at 5067.78809 4044.81055 14.21 // object (acbox3_SFS) (231)
0453: set_object 133@ XY_rotation 5.0 0.0 angle 0.0
029B: 134@ = init_object 3798 at 5067.78809 4046.0144 14.21 // object (acbox3_SFS) (232)
0453: set_object 134@ XY_rotation 5.0 0.0 angle 0.0
029B: 135@ = init_object 8185 at 5066.674 3989.593 15.928 // object (vgsSredbrix02) (1)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 8185 at 5066.483 4157.016 15.894 // object (vgsSredbrix02) (3)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 9217
0249: release_model 715
0249: release_model 16599
0249: release_model 10562
0249: release_model 10405
0249: release_model 8881
0249: release_model 18347
0249: release_model 18228
0249: release_model 16061
0249: release_model 3798
0249: release_model 8947
0249: release_model 8185
0249: release_model 10768
0249: release_model 13637
0249: release_model 8947
0249: release_model 5005
0249: release_model 5001
0249: release_model 6959
0249: release_model 17105
0249: release_model 16061
0249: release_model 726
0249: release_model 715
0249: release_model 703
0249: release_model 617
0249: release_model 684
0249: release_model 848
0249: release_model 3798
0249: release_model 8881
0249: release_model 8882
0249: release_model 16599
0249: release_model 734
0249: release_model 3091
0249: release_model 7073
0249: release_model 4550
0249: release_model 9213
0249: release_model 9217
00A1: put_actor $PLAYER_ACTOR at 5066.483 4157.016 15.894

:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread